The game allows you to build up your mobs similar to Necromunda but does to the mix including Muties (mutant riders) and Diggas (Ork-obsessed humans). Is there an official FAQ for Gorkamorka floating around somewhere? The rules on page 10 of Da Rules seem to be missing: something to. Gorkamorka Da Rulz Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh.

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GorkaMorkA Core Rulebooks PDFs

I guess what I wrote about tailing and gorkamork tests was unclear. Due to certain little incidents, like the orkish inclination towards factionalism and a civil war that destroyed the miracle machine once they couldn’t decide whether it looked like Gork or Morkthe Orks of Angelis are ruled by their Mekboyz, who are busy working on Ruelz – the aforementioned miracle machine – and keep the other Orks distracted by making them fight to gather the most scrap. If you have material you would like to make available to the Net, also let us know.

While this means that vehicles could be huge and hold a whole mob this generally gulez in crashing into everything and being immediately crippled by template weapons. Since the rules are so similar it might help.

Gorkamorka Da Rulz Cover.jpg

When was the last time that happened with any game product? The Unnamed Gorkamorka Site. Views Read Edit View history. It’s quick and simple. As I said before, those orcs can be very frustrating to kill.

Necromunda and GorkaMorkA – GorkaMorkA Core Rulebooks PDFs

For the most part, Gorkamorka played a lot like Necromunda and Mordheim. A space hulk infested with Orks has crashed into a distant world, and now the Orks must complete a technological idol – Gorkamorka – in order to continue their interrupted journey to the Waagh! Are you a fan of tiny greenskins? The swerve result makes the vehicle getting tailed tough to stay behind because it’s a free turn which potentially can happen after successfully making a leadership ruleez to turn already.


Chaos in the Old World – Relic. So, many ork inventors have issues getting their own “dream machines” built, especially if those projects are likely to consume a large amount of the precious scrap needed for Gorkamorka.

Gorkamorka requires fewer figures per player dq 40K. Muties – When the Orks crashed on Angelis, there was a human ship, implied to be an Adeptus Mechanicus exploration and research vessel, already landed on the planet on a mission. Campaign play mostly revolves around fighting scenarios in which you duke it out with other warbands over valuable resources. Inferior stats, a special rule that means gorkaorka will eventually break down, the fact that a Diggamob cannot visit Mektown and gorkamorkaa get injuries treated at the Dok’s Serjery or have their vehicles tended to until they have won a battle or survived two fights, greater problems getting gubbins vehicle upgrades fitted, and increased risk when visiting the Dok all make life as a Digga much tougher than life as an Ork.

Posted 24 November – I’d take the Necromunda rules as the answer on this imo. Online Resources The Publisher’s Website Godkamorka to the new game, including complete product list. Others may disagree, but the games use almost identical core rulesets. Being a particularly greedy soul by ork standards, this suits Nazgrub just fine, as it meant he could focus on the most important thing; finding “Da Big Wun” out there in the desert and becoming the richest damn ork on all of Angelis.

I’ll give you some examples of the problems we are having. Finally, it is really expensive, with the high prices of the add-on figs and vehicles. I think your approach to multiple combats is a good one. But single games aren’t as good as 40k or Fantasy. Divided on religious lines Gorkers vs. I like colonial British minis and American West, so the desert background pretty much fits all of my playing. Anyway, someone snapped a blurry photo of the sprues for you to salivate over: All warbands start with a pool of points, representing in-universe currency, and this is used to buy all of the warband’s fighters, and their equipment, and any upgrades – so, needless to say, it’s very important to consider your options.


Currently there’s no official FAQ. The best thing about the game is the intentional low-tech feel.

The Gretchin Revolutionary Committee is a classic “horde type” mob, using its cheap troops to swamp the battlefield in bodies; if it weren’t for the very sensible rules dictating that a mob must have enough vehicles to transport them all, and weapons for each mob member, a Rebel Grot mob could number 48 models strongright at the beginning of the campaign.

Some orks want the teef for scrap, but don’t really want to hang out with other orks to get it. As the name suggests, this mob uses a lot of motorcycles. And never are my troops on foot, unless of course they are jumping onto the other guy’s truck.

Armageddon Necromunda – Kill Team. Of the three “oddmobs” they are the simplest to use, but they suffer a number of penalties in comparison to their Orky counterparts. The backstory of Gorkamorka is a dulez one. The rules also don’t seem to mention whether you are allowed to intentionally run over models in combat. The rebel grots were interesting. Besides, the Diggas happily trade technological gear dug out from under the pyramids and scrap they have gathered for good Orky stuff and it’s funny to watch them try and be Orks, so it’s not so bad.

This can be explained that the slower vehicle “drafts” the vehicle it’s chasing, giving it an extra boost of speed.